using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Spinning.Spinning.Unitity
{
    class PhysicConstants
    {
        public static readonly float MeterToPixal = 32;

        public static readonly int CategoryBitsPlayer = 0x02;
        public static readonly int CategoryBitsEnemy = 0x04;
        public static readonly int CategoryBitsWall = 0x08;

        public static readonly int MaskBitsPlayer = CategoryBitsEnemy | CategoryBitsWall;
        public static readonly int MaskBitsEnemy = CategoryBitsPlayer | CategoryBitsEnemy;
        public static readonly int MaskBitsWall = CategoryBitsPlayer;

    }
}
